![]() It was actually a $1M stretch-goal that wasn't hit so it's nice to see they delivered anyway. It remained smooth sailing 99% of the time minus a few loading hiccups.įunnily enough, the idea of a sequel to Beneath a Steel Sky was talked about during the Kickstarter campaign for Broken Sword 5 - the Serpent's Curse. On the side of performance though, there was no issue there for me. To Revolution's credit though, they promptly replied about some issues and are looking into them. Lots of niggling issues that overall give it a feel that's a bit too rough. Speaking to someone I know reviewing it for Windows, it's clear technical issues are not limited to the Linux version. There's also cases of NPCs that like to try and walk through things including you, the game vanished a few times when ALT+TABBED away, a puzzle just didn't work on one of my saves causing a broken game and the list goes on. ![]() Those two things are likely Unreal Engine weirdness. Having "Detail Level" set to "High" seemed to break a bunch of shadows causing flickering black areas in lots of places, so I was forced to play it in lower settings. ![]() That's sadly not the end of the technical issues encountered. In the Linux version tested with an NVIDIA GPU I had it reliably crash every single time during the intro after starting a New Game, unless I made sure Vsync was on in the settings. It's come with a few technical troubles though while playing through before release. ![]() It starts off somewhat vague and the more you click the more it gives. It has a 30 second timer on it, so if you're truly stuck you mind need to wait a minute or two to get all the hints you need. What's also quite nice is it has a proper hint system, that allows you to get an idea of what to do from the main menu during the game. Simple and effective to progress through it but I do wish the game did more with it. It's not particularly difficult to do but fits perfectly within the setting. You're also going to be doing plenty of hacking to get around, which involves scanning the environment with a tool and then swapping around code blocks. It helps that the conversation system is nicely streamlined too, with it noting when a talking point has something new with a little arrow that appears so you don't get stuck in a loop. There's plenty of quirky characters to meet, with some amusing events and conversations to be had. The modern interaction system is great though, giving you options that appear as you come closer to people and objects. A minor point but still a bit frustrating. This backtracking between conversations can be a little annoying, as characters tend to wander off so you're often left chasing the people you want. The weird thing is how calm and chilled out Foster always seems, for someone in his position you would think there would be a lot more urgency about him but that's the feeling I got from the game and the pacing. Being an adventure game, one with deep roots in the classic point and clicks, Beyond a Steel Sky may have been updated visually but it's still very much taking on the mechanics of the older game so you're hopping between conversations, solving a few issues and then repeating somewhere else. It does set things up nicely with a great little comic-style intro, and the overall style of the game is fantastic. Accept Cookies & Show Direct Linkīeyond a Steel Sky had a lot to live up and it's always difficult to do what they've attempted here, to bring such a classic into modern gamers hands. YouTube videos require cookies, you must accept their cookies to view.
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